Loyola College in Maryland

CS 489.02 - Computer Science I
Spring 2009


Loyola College > Department of Computer Science > Dr. James Glenn > CS 489.02 > Bibliography

Readings

For class onReading
1/14/2009

C. Thompson. Halo 3: How Microsoft Labs Invented a New Science of Play. Wired 15(09).
Online article at Wired website

2/16/2009

P. Auer, N. Cesa-Bianchi, P. Fischer. Finite-time Analysis of the Multiarmed Bandit Problem. Machine Learning 47(2-3), pp. 235-256. May, 2002.
SpringerLink PDF

J. Vermorel, M. Mohri. Multi-Armed Bandit Algorithms and Empirical Evaluation. In 16th European Conference on Machine Learning (ECML 2005). Lecture Notes in Computer Science 3720, J.G. Crbonell, J. Siekmann (eds.). pp. 437-448. 2005.
NYU PDF
SpringerLink PDF

2/27/2009

R. Hearn. Tipover is NP-complete. Mathematical Intelligencer, 2006, 28(3), pp. 10-14.
Dartmouth PDF

3/23/2009

G. Chaslot, S. Bakkes, I. Szita, P. Spronck. "Monte-Carlo Tree Search: A New Framework for Game AI." Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference (eds. M. Mateas and C. Darken), pp. 216-217. AAAI Press.
S. Bakkes PDF

L. Kocsis, C. Szepesvari. Bandit based Monte-Carlo Planning. In 15th European Conference on Machine Learning, pp. 282-293, 2006.


P. Woodward. "Yahtzee: The Solution." Chance 16, No. 1, 18-22, 2003
Available from the Loyola/Notre Dame Library

J. Glenn. "An Optimal Strategy for Yahtzee." Loyola College in Maryland, Department of Computer Science, Technical Report CS-TR-0002, May 2006.
Local PDF

J. Glenn. "Computer Strategies for Solitaire Yahtzee." In 2007 IEEE Symposium on Computational Intelligence and Games.
Local PDF
IEEE Explore

J. Glenn, H.-r. Fang, C. Kruskal. A retrograde approximation algorithm for one-player Can't Stop. In 5th International Conference on Computers and Games (CG2006). Lecture Notes in Computer Science 4630, H.J. van den Herik, P. Ciancarini, H.H.L.M. Donkers (eds), pp. 148-159. 2006.
Local PDF
SpringerLink

D. Billings, A. Davidson, J. Schaeffer, D. Szafron. "The Challenge of Poker." Artificial Intelligence Journal, 134(1-2), pp. 210-240, 2002.
U. of Alberta PDF

A. Nagai. A new AND/OR tree search algorithm using proof number and disproof number. In Proceesings of Game Programming Workshop, pp. 40-45.


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