CS 630 - Computing Fundamentals I - Fall 2005
Homework 3


Loyola College > Department of Computer Science > CS 630 > Homework > Homework 3

Due

Monday, October 3rd at the beginning of class

Problems

Exercise (pp. 152)
3.1

(2) What are the values returned be the following method calls?

String test = "My string"; 
test.charAt(0);
test.charAt(test.length()-1);
test.substring(0);
test.substring(5,  test.length()-1);

Programming Project

Email Harvester (myCodeMate DL0099)

Introduction

In section 3.2, Lewis and Loftus introduce the String class and some of the methods that can be used with it. Many more String methods are available; their descriptions can be found in the online Java API documentation.

For each method, the documentation lists the information you need to know in order to use the method. This information includes the following.

The documentation also lists a plethora of other classes. For each class, the documentation includes the name of the package it is in (this can be used with an import statement at the beginning of a file to allow you to use classes in that package), a description of the class, a list of the constructors that are available for that class, and a list of the methods that are available for that class.

Problem Description

In this project you will learn about one of the techniques mass-marketing companies use to discover your e-mail address, called e-mail harvesting. An e-mail harvester is a program that seaches the Web for files containing e-mail addresses. For this assignment you will design a program that searches a user-provided string to see if it contains an e-mail address. (Cohoon, J. and J. Davidson, Java Program Design, McGraw Hill Companis, Inc.: New York, 2004.)

Assignment

Write a program that prompts a user for the for the text of interest. The program then displays the first e-mail address contained in that text. For our purposes an e-mail address is composed of an "@" and the two maximal-length strings that preceed and follow the "@" with no embedded whitespace. The program should output an "@" if no e-mail address is found. Your program should do the following:

Hint: Before you begin programming, you may want to sketch out a possible input and label the parts of the drawing that you are interested in so that you can visualize the specific information that will be stored during the intermediate steps of this program.

Once the program described above works, make your program more robust by verifying that the program works correctly by testing the following cases:

Hint: It is acceptable to modify the user's input as long as the modification does not effect the ability of the program to function correctly.