Phase 1. High concept and introduction. In this phase you simply identify the project, the
users and the client, if you have one. This should fit on one page, with the title and one-two
paragraph(s) giving the high concept with interface, user and client descriptions.
Deliverable: One page high concept.
Phase 2. Research. In this stage you carry out the interviews, brainstorming, and other
research you need to understand the users and their tasks. You should produce a user
profile that describes the potential user population, a list of tasks to be performed with
critical objects identified, scenarios for representatives tasks and an analysis of the
context in which the software will be used.
Deliverables: User profile, task list, task scenarios and context analysis.
Phase 3. Design and prototype. Now you produce a initial idea of your interface with a
conceptual plan that describes the interface strategy, a short set (one-two pages) of
interface and technical guidelines that you choose, and a few key screen lo fi prototypes
to illustrate the concepts. The conceptual plan would discuss interaction styles.
Deliverables: Conceptual plan, guidelines, key screen prototypes
Phase 4. Prototype and test. Here you will iteratively refine the prototype through
informal user testing, fleshing out the original key screens into a complete interface. You
should produce a sequence of prototypes, including partial prototypes when you wanted
to consider just one interaction or element, and documentation on how you tested or
evaluated each section.
Deliverables: The original prototype with testing notes and a sketch of a revised version
that addressed issues identified in the testing.
Grading of the assignment will be based on: